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Expansion Beta Opt-in Now Open!

Monday, July 7th, 2008

In an effort to continue to improve their beta testing abilities, Blizzard’s new program to test their latest expansion, Wrath of the Lich King, involves having to opt in to the Beta rather than being randomly selected. Here’s a full summary below:

“Today we opened the Wrath of the Lich King Beta Opt-In program, which gives players a chance to win an invitation to the upcoming Wrath of the Lich King beta. For The Burning Crusade beta, we randomly invited players from the entire World of Warcraft community. With the Opt-In, our goal is to strengthen the beta-testing process by inviting only those players who have expressed active interest in participating.

Keep in mind that opting in doesn’t guarantee you’ll be selected for the beta. And players who’ve previously been promised beta access through a promotion or contest (such as by purchasing the Dell XPS M1730 World of Warcraft Edition notebook) don’t need to worry — you’ll still be entered into the beta automatically when the time comes.”

This means that in order to test out the Beta, you’ll need to head over (right now!) and sign up via the link provided. I expected a flashy page with a bunch of WOTLK doodads and imagery, but instead the process is very straightforward. Just follow the link, login, and voila, you’re in. Of course this doesn’t mean you’re in the Beta, just that you are eligible if Blizzard decides you are worthy. Make sure you get the following message to confirm your acceptance:

“You have successfully opted in for a chance to participate in the Wrath of the Lich King Beta. In the event that your account is selected, you will be sent an email with further instructions. Good luck!”

Good luck, indeed.
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AddOns to Help You Level

Tuesday, July 1st, 2008

If you’re like me, the prospect of leveling a brand new character can be somewhat daunting. After all there’s a lot of time and effort that goes into bringing your newly formed character up through the ranks into a full fledged level 70 hero. At times it seems like it may not even be worth it drag on toward end-game. Fear not, friends, below are some interface addons that can help you level your character faster and more efficiently..here we go!

  • TomTom: Many times people will reference location by coordinates like 61,43 or what have you. While you can’t see this with the default UI, TomTom allows you to set waypoints and will set a directional guide up on your map. It also lists your current coordinate by location.
  • Lightheaded: Lightheaded allows you to bring up a set of notes for you to reference quests, as per the description from the site below:

    “LightHeaded is a very simple addon that displays quest information and comments from http://www.wowhead.com in game, eliminating the need to Alt-Tab when you get stuck on quest. This addon was inspired by comments and wowhead_quests, which both serve a similar purpose. Data is only loaded when you first request it, so you can be sure you’re not using more memory than you need to.”

  • There’s undoubtedly more addons available, but those are two of my particular favorites and help ease the sometime tedious nature of getting your latest alt to 70. Some say that this takes away from the adventurous nature of questing, running from place to place without any real direction. I believe there’s something to be said for this, but after the 2nd, 3rd, or 4th time through, you probably aren’t really doing the quests for questing sake, but would like to get your character up to snuff. Good luck!

    Class Concerns Overview: Priests

    Wednesday, May 7th, 2008

    Having a priest horde-side and loving it, I’m always curious to see what bad things players have to say about the class. I tend to be a “glass is half full” kinda guy, so class shortcomings are often a source of entertainment for me. If someone says “X specs sucks and can’t raid” I will go out of my way to spec say, discipline, and take it in to see how it holds up. Now, I’ll be the first to admit that sometimes I run through and say “well it worked..but yes, not exactly optimal.” Improvements can and should be suggested to help developer’s understand class issues. What issues do players bring to the table for priests? Let’s see…

  • Escape Mechanism: In PvP, Priests have a rather frustrating problem…and that’s a lack of escape. Priests have one instant-cast AoE fear, and beyond that..have no real way of getting out of oncoming damage. You can try and heal through it until your friends come to the rescue, hit pain suppression until your friends come to the rescue, or…well that’s it. Many classes, such as warriors and rogues, have abilities to counter the one fear priests have. This leads to frustrating gameplay as it’s really not fun to watch yourself get stun-locked/face smashed to death with little recourse.
  • Holy Talents: I hate to admit it, but I’m on the “Holy Tree needs improvement” bandwagon. It’s just not very impressive. Lightwell has a lengthy cool down and it’s HoT (heal over time) gets taken away by ANY damage. It’s just not very good, and it needs to be improved. I actually like Circle of Healing a lot, I use it all the time but..is it really worth giving up Divine Spirit for…especially given the recent buff to the stat? For the vast majority of priests, the answer is no.
  • Discipline…what does it mean exactly? Players believe the Discipline Tree is a mish-mash of talents, some being offensively minded by too deep in the tree, some for mana regen, and some that don’t serve any real purpose. It *appears* to be the PvP focused tree..but a lot of players would like it to be more than that. Some want some PvE viability, with enough utility to be worth bringing to a raid. Some hate the power infusion nerf that changed it over from spell power to haste instead. Regardless the tree needs to be looked at and given a proper role.
  • There you have it, from my own priest’s view as well as a variety of responses on the class feedback thread. Priests do need a bit of love and have a few glaring issues (holy talents!) but all in all they are still a total blast to play. Maybe if I was a min-max kind of player I wouldn’t like them so much…good thing I’m not.

  • My Top 3 Addons

    Monday, May 5th, 2008

    Here we are at Monday again, and I’ve been giving the idea of addons some thought, as well as the players who consider said addons a requirement for grouping. Personally there are a certain amount of UI addons I can tolerate before it looks like someone threw up customization allover my interface. I try to keep things functional but minimal, even though I have a few that I “need” to do anything on a regular basis. What are the addons that I use? Here’s my top 3 (though more are active at any given time).

  • Gatherer
  • Gatherer is a handy little addon that tracks node locations and marks them for you conveniently on your map. It also syncs up with other guildmates who use it, and will send you locations of nodes that your friends get as well! This means that anytime you need to go around looking for herbs, mines, etc. you can bring up your trusty map of resources and pick out the most herb-heavy location you can get your hands on. If you have any gathering professions, this is a must-have.

  • Omen
  • Some players consider managing your threat a somewhat tricky business. With no real idea of where you are in comparison to your tank (or if you are the tank!) it can be tough. Omen attempts to bridge this gap by showing a little meter that compares your threat to the main tank’s. It’s not perfect or exact, but it will warn you (with creepy flashes and noise) if you’re pushing the aggro ceiling. Very handy!

  • Trinketmenu
  • I’ll be honest: I LOVE trinkets. I picked engineering for my main before goggles and flying machines simply because I loved the idea of having combat pets like dragonlings follow me around. So to go along with my trinkets, I needed an easy way to put up a trinket rotation and activation. Trinketmenu allows you to setup a list of trinkets that will automatically swap in and out based on available cooldowns as well as easily keybinding your trinket slots. Just awesome.

    Auction House Arbitrage: The Basics

    Friday, April 25th, 2008

    Auction House Arbitrage is one of those things that everyone claims is the easiest thing ever. Seriously, go over to the forums and mention it, and you’re practically guaranteed to get “I made XXXXX gold doing arbitrage, people are stupid” or some variation of that. It’s not quite as easy as some say, but it is true that anyone and everyone is capable of doing some gaming on the auction house in some scale. I don’t get too involved with it, but occasionally I’ll see an opportunity and go for it. Which brings us to my first point…

  • Be Patient This is the biggest mistake that someone new to arbitrage makes. “This is gonna be easy!” you think, as you buy as many primals as you can and then re-list them at a more expensive price. Don’t. Take your time, ease into it, try something with low traffic and work your way up. Find out what times are less busy than others. Ideally, you want a time when people are buying but sellers aren’t around to undercut you. Weekdays are best, but if you work like me, that’s not exactly plausible, so week nights work out pretty well too. But before you do, consider an item’s…
  • Rarity is important when deciding on what item you are going to pin down the market on. You want something that will be fairly easy to sell, but not something that people are constantly putting up for sale. Primals are out, shards are out, don’t even think about cloth. If you want to succeed in the art of arbitrage, you’ll need…
  • A Niche! You’re looking for rare, specialized items that sell but aren’t widely available. There are plenty of times where you search for something on the AH and there’s nothing there. This is an opportunity, you know others must be looking for the same thing too, right? That lets you name your price. Competition in a niche is bad, so if all the items listed are from the same player, chances are they’re already gaming it and you really don’t want a price war, so move on. I’ve had success with Sanguine Hibiscus, netherweb spidersilk, and even some rarer herbs like ancient lichen. Once you have a market pinned down, you may actually have to take the time and check out your auctions every so often. If one or 2 people are listing under you, buy them up and re-establish the price point where you want it to be. This can be a slippery slope, so BE CAREFUL. If for some reason there’s a sudden influx of your item, don’t buy up another 30 netherweb silks and hope to make your money back. Simply let the auctions go, hope demand outstrips supple, and if it doesn’t come back at a later time when there isn’t 5 billion people trying to sell the item.
  • All in all auction house arbitrage can be fun and profitable, if done the right way. Good luck!

    Engineer’s Guide to Mote Extracting

    Tuesday, April 22nd, 2008

    Zap!

    As an avid engineer, I tend to bristle a bit when I hear players complain about the lack of marketable materials we can make. After all, most engineering devices require being an engineer to use, so why would anyone buy one when they can make it themselves? To that I usually say that the craft isn’t about money, it’s about fun! But for those who still insist that any trade should be able to make money, I have my fallback point, the mote extractor. Obtained through an easy quest in Zangarmarsh (Telredor for alliance), this extractor is one of the greatest gifts to engineering ever conceived. You’ll be able to zoom through a variety of outland zones and suck out motes from clouds that you pass by. Depending on the type of cloud a different mote will pop out. Since primals are ALWAYS in demand on the auction house (except for earth, but we don’t bother with earth, anyway), you can make damn good money collecting motes. Here’s the skinny:

  • Nagrand: A bounty of motes of air can be found in Nagrand, though do notice that some are bugged and will be suspended int he air out of reach (this is due to be fixed). Always be sure to fly by the ring of trials, as there’s a cloud that pops in the arena right int he center. If you’re doing arenas, be sure to take a quick fly-around while waiting for the queue. I’ve made good money using this method!
  • Netherstorm: Here you’ll find a variety of clouds that produce motes of mana. If you have a transmuter, these can be very useful, since they can be turned into primal fires, which on my server are much more valuable
  • Shadowmoon Valley: Felmist looks like someone pooted and rather than dissipating, the cloud is floating around the valley, waiting for some hapless adventurer to come by and be enveloped by it’s demonic stench. To rid the world of these evil clouds, which produce motes of shadow, be sure to fly near the netherwing quests. I saw one on the edge of a cliff once….don’t go after that one.
  • ZangarMarsh: Motes of water are very valuable on my server, and I love hading to Zangarmarsh to hunt these bad boys down. If you’re waiting for your raid to SSC to arrive or your meeting stone partner is running late due to a respec, this is the perfect opportunity for you to suck out some motes!
  • All in all I’d say if you dedicate yourself to it you can make good money hunting down motes with your extractor. If you happen to be a miner (most engineers are) then an added bonus is any veins you’ll find along the way. Being an engineer may not be the most profitable profession ever, but is the most flashy (flash bombs, that is)!

    About World of Warcraft

    Got2WoW.com provides detailed information about PVP, questing, leveling, and raiding in a blog style fashion. Current projects which are being blogged include; leveling 58-70 in outlands, leveling a holy priest, forming an arena team, and many other daily blogs. Always updating and providing the warcraft gamer with the information he needs.

    World of Warcraft Author(s)
        » Xias

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