Initial Impressions of Zul’Aman
Well for the first time since the patch I was able to enter the gates of Zul’Aman and see for myself what was really going on in there. So far I must say I’m impressed, especially with the starting area. Graveyard placement, flight points right near the entrance, and the meeting stone there to summon your comrades as well was a breath of fresh air. We were able to leave Karazahn, fly there, get the flight point, and summon everyone and were ready to go within 10-15 minutes.
The area leading up to ZA is interesting, and in stark contrast to the typical rigid, militaristic assault outposts setup by the various factions. Rather, we were met with a ragtag group of ruffians and criminals set to stake their claim to the city’s treasures. This reminded be quite from a historical perspective of exploration groups such as The Donner Party who left for the frontier seeking their claim to fame ill-equipped and full of hope rather than experience.
The Trolls waste no time in realizing your intrusion, and you are immediately ambushed at the gates by a number of elite and non-elite soldiers. I thought the atmosphere, music, and armored look of the trolls made for an awe-inspiring instance. The bear mounts in particular are fierce fighters and very cool to see in action (shame they aren’t tameable!). I’ve only been up to the first official boss of the place, but the experience made me eager to return the following week. More details as I progress, but be sure to check the place out if given the chance!
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