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Jwink: The Fear Attack

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I’ve been playing with different level strategies and keep finding different ways to conserve mana. In my previous post, “Jwink: Fighting in Outland”, I explained what I would like to coin “The Bubble Attack”. Bubble is good but it still manages to take more mana than the Fear attack - simply because Power Word: Shield costs more mana than Psychic Scream.

By casting Psychic Scream after your first three spells, you not only save about 300 mana, but your target takes off in an undetermined route. During this time, the Power Word:Pain spell is working, Holy Fire’s lingering DOT (damage over time) is eating away at him, and as long as you can keep him in front of you (yes, you may have to turn and face him) you can keep tagging your target with blast after blast until the Fear breaks.

Just so you know, The Fear Attack is good fun but is not guaranteed. Fear can be resisted by monsters - in which case, falling back to the Bubble Attack is handy. Also, if the moster is ambitious, he can run far far away, so far that he goes out of your casting range preventing you from dealing supplimental damage to your DOTs. In this case wait for the target to come back in range and hit him with your two fast spells; Smite and Mind Blast (in that order). Here is the casting order for a successful Fear Attack;

  1. Holy Fire
  2. Mind Blast
  3. Shadow Word: Pain
  4. Psychic Scream
  5. Holy Fire
  6. Mind Blast or Smite or Holy Fire
  7. If there is anything left - WAND!


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