Kil’jaeden is Down! MEDIC!

It’s true, after quite a number of guilds vying for the very first killing of Kil’jaeden, SK-Gaming has managed to bring him down. I tend to have a rather distanced view of such events, much like someone says a huge earthquake in China caused all sorts of damage and misery, and you respond with “oh.” I can somewhat respect the accomplishment, but it’s so out of my scope that I can’t really gage the effort or time needed to do it. That content is beyond my time schedule, and likely will continue to be until the next expansion, but I do hope to see it at some point.
If you’re curious, here’s the link!
It’s almost a shame that MMO companies are faced with the fact that a lot of players put so much time into their game that they have to constantly create content for them to churn through, while the vast majority of players barely scratch the surface. Such design tends to perpetuate the treadmill feeling that many players complain about in “I quit!” posts. After a few weeks of chewing glass you move on to a more challenging boss, where you’ll chew glass until you get them, get their gear to move on to a….see where I’m going with this? It tends to inflate item power too fast, or force game developers to make content so insanely hard that no one can beat a boss until they’re good and ready to let them.
As a rather casual player myself, I think I’d get quite bored with the schedule that SK-gaming, Nihlium, or any other “hardcore” guild mandates. I like to spread my time around various activities, WoW being one of many. On one hand I admire their dedication, but on the other I have to believe there’s more to life than downing bosses in a video game. Such is the conundrum for game designers and not me to consider, I suppose.
Regardless congratulations are in order for SK-Gaming!
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