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Class Concerns Overview: Priests

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Having a priest horde-side and loving it, I’m always curious to see what bad things players have to say about the class. I tend to be a “glass is half full” kinda guy, so class shortcomings are often a source of entertainment for me. If someone says “X specs sucks and can’t raid” I will go out of my way to spec say, discipline, and take it in to see how it holds up. Now, I’ll be the first to admit that sometimes I run through and say “well it worked..but yes, not exactly optimal.” Improvements can and should be suggested to help developer’s understand class issues. What issues do players bring to the table for priests? Let’s see…

  • Escape Mechanism: In PvP, Priests have a rather frustrating problem…and that’s a lack of escape. Priests have one instant-cast AoE fear, and beyond that..have no real way of getting out of oncoming damage. You can try and heal through it until your friends come to the rescue, hit pain suppression until your friends come to the rescue, or…well that’s it. Many classes, such as warriors and rogues, have abilities to counter the one fear priests have. This leads to frustrating gameplay as it’s really not fun to watch yourself get stun-locked/face smashed to death with little recourse.
  • Holy Talents: I hate to admit it, but I’m on the “Holy Tree needs improvement” bandwagon. It’s just not very impressive. Lightwell has a lengthy cool down and it’s HoT (heal over time) gets taken away by ANY damage. It’s just not very good, and it needs to be improved. I actually like Circle of Healing a lot, I use it all the time but..is it really worth giving up Divine Spirit for…especially given the recent buff to the stat? For the vast majority of priests, the answer is no.
  • Discipline…what does it mean exactly? Players believe the Discipline Tree is a mish-mash of talents, some being offensively minded by too deep in the tree, some for mana regen, and some that don’t serve any real purpose. It *appears* to be the PvP focused tree..but a lot of players would like it to be more than that. Some want some PvE viability, with enough utility to be worth bringing to a raid. Some hate the power infusion nerf that changed it over from spell power to haste instead. Regardless the tree needs to be looked at and given a proper role.
  • There you have it, from my own priest’s view as well as a variety of responses on the class feedback thread. Priests do need a bit of love and have a few glaring issues (holy talents!) but all in all they are still a total blast to play. Maybe if I was a min-max kind of player I wouldn’t like them so much…good thing I’m not.

  • Supposed “Warcraft Killers”

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    Wow Killer: YETI!

    With the increasing amount of MMOs on the horizon, there’s been a lot of buzz concerning games that will dethrone WoW as the ultimate MMORPG experience. Personally I think that Warcraft is a bit of a unique entity that will not be so easily toppled. You have to take into consideration that before World of Warcraft was released most Massively Multiplayer games were happy to have a couple hundred thousand players at most. Warcraft is fast approaching 11 million. This isn’t to say that the game is perfect or that newer games won’t take a small bite out of the playerbase, just that I don’t think anything is going to shoot past it in the near future. That said, I think it’s always worth shopping around for new games. This is especially true given the fact that I’ve never had more than one MMO account at any given time. What’s coming up soon? Let’s see….

  • Age of Conan: To be released shortly (within the next 2 weeks I believe), AoC promises a number of things to entice players. The combat system is all real-time and rather complex, allowing for a wide variety of combat options for each class. Graphics are also a far cry different from the “cartoonish” look of WoW, with high-end realistic looking characters and monsters. It should be kept in mind that one of the reasons Warcraft is so popular is because of the low requirements to run it… I’ve heard mixed reviews on both sides of the fence here, we’ll have to see.
  • Warhammer Online I’ll admit that I’m excited to play this one, even if it doesn’t outshine WoW. With a more pvp-oriented focus and set in the widely popular Warhammer Universe, WAR promises a wide variety of open combat scenarios against players and NPCs alike. With a huge variety of class/spec options, I’m curious as to how well this will balance out. The makers of this also created Dark Age of Camelot, which apparently had great player vs. player combat, though the balance changes often came in wide swings. This one is definitely on my radar, however.
  • There are other games coming out of course, but the two listed above are the most widely talked about. I tire of people judging games that haven’t been released or are still in BETA. I’m more of a “I’ll reserve judgment” kinda guy, ya know? I understand that a brand new game will not and never will run as polished and clean as a game that’s been out for years. I’m more than happy to cut these newcomers some slack, which right now is a horrible memory leak in AoC and lackluster game play in WAR. Fix it and impress.

    My Top 3 Addons

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    Here we are at Monday again, and I’ve been giving the idea of addons some thought, as well as the players who consider said addons a requirement for grouping. Personally there are a certain amount of UI addons I can tolerate before it looks like someone threw up customization allover my interface. I try to keep things functional but minimal, even though I have a few that I “need” to do anything on a regular basis. What are the addons that I use? Here’s my top 3 (though more are active at any given time).

  • Gatherer
  • Gatherer is a handy little addon that tracks node locations and marks them for you conveniently on your map. It also syncs up with other guildmates who use it, and will send you locations of nodes that your friends get as well! This means that anytime you need to go around looking for herbs, mines, etc. you can bring up your trusty map of resources and pick out the most herb-heavy location you can get your hands on. If you have any gathering professions, this is a must-have.

  • Omen
  • Some players consider managing your threat a somewhat tricky business. With no real idea of where you are in comparison to your tank (or if you are the tank!) it can be tough. Omen attempts to bridge this gap by showing a little meter that compares your threat to the main tank’s. It’s not perfect or exact, but it will warn you (with creepy flashes and noise) if you’re pushing the aggro ceiling. Very handy!

  • Trinketmenu
  • I’ll be honest: I LOVE trinkets. I picked engineering for my main before goggles and flying machines simply because I loved the idea of having combat pets like dragonlings follow me around. So to go along with my trinkets, I needed an easy way to put up a trinket rotation and activation. Trinketmenu allows you to setup a list of trinkets that will automatically swap in and out based on available cooldowns as well as easily keybinding your trinket slots. Just awesome.

    It’s Children’s Week!

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    Cweek

    That’s right, it’s children’s week again and it’s time for you to step up to the plate and temporarily adopt an orphan of your choice! It’s particularly exciting for me since I’ve never done the children’s week event before, but I fully intend to this year. While I was kinda hoping to be able to take my orphan into glorious battle, that doesn’t appear to be possible.

    From what I understand the whole process is pretty simple. Kid’s like to explore, so you’ll be leading them around various parts of Azeroth and/or Outland in the hope that the experience will make their lives a little less miserable. After all if you’re stuck at the oprhanage all day life can get pretty boring. Here’s where you’ll be taking them around Azeroth

    * The bank in Darnassus (Alliance)
    * The lighthouse in Westfall (Alliance)
    * Jaina Proudmoore in Theramore (Alliance)
    * Mor’shan Rampart (Horde)
    * Lordaeron Throne Room (Horde)
    * Cairne Bloodhoof in Thunder Bluff (Horde)

    That’s not all though, Orphans in Outland need to see the world too! Here’s what they’d like to see:

    # The Dark Portal
    # The Exodar (Alliance)
    # Silvermoon City (Horde)
    # Caverns of Time

    So what’s in it for you? Well if you’re looking for a sword of oprhan-awesomeness, I’m afraid you’ll be sorely disappointed. You can, however, find some nice non-combat pets that are fairly humorous and entertaining. Everything from a rat and turtle to outland creatures like *ahem* Willy. A full list of the pets can be found here.

    CM News: Legendaries Will Not be Upgraded

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    Azzowha?

    Ever since the very first legendary weapon was introduced from the Molten Core, players have wondered about the role of legendary items. Extraordinarily rare and powerful, and requiring a tremendous amount of time and effort to produce, you’ll usually see someone sitting around Ironforge wielding these from one of the “hardcore” raiding guilds. Since then, however, much of the game has changed, and the legendary weapon’s power greatly diminishes as time goes on.

    This of course led to the question: why?

    Many players felt that the items were so difficult and time consuming to attain that they should be purposely allowed to retain value even as the power of items inflates with expansions and other means of progression. Suggestions included a weapon upgrade quest that would lead a legendary weapon to be on par with top-quality level 70 gear now, for example. A Blizzard CM, Eyonix, was quick to shoot the idea down:

    “Obtaining a legendary item is certainly a special and rare accomplishment, and one that I’ve yet to achieve. With that being said, we don’t want someone to get any item in the game and never have to replace it. Like all items, legendaries are meant to have their limit of power and players are meant to eventually find a potential improvement.

    We currently have no plans to change our design philosophy and allow these items to be upgraded.”

    From a lore perspective it’s a little disheartening, I’ll admit. Weapons like the Twin Blades of Azzinoth deserve a place of power, but unfortunately it doesn’t mesh well with game balance. All weapons of any type or quality will eventually be replaced, it’s simply the way in which these things work in MMOs. We’ll no doubt see the addition of new legendary weapons with the new expansion to replace the old. Personally I hope Frostmourne doesn’t show up since..all things considered..it devours a person’s soul..so as soon as someone picks it up they should lose control of their character forever. Obviously I don’t see that happening!

    Potential Battleground Improvements

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    Moth POWAH

    I read an interesting thread today on the forums suggesting that the current battlegrounds were in need of some improvement, both to the reward system and to the battlegrounds themselves. So I gave it some thought came came up with some improvements I think would be helpful. Feel free to agree or disagree, just an idea.

    General Improvements

    It irks me a little when I see people complain that the PvP system “rewards for losing.” I think that the current system in concept is fine. Players do and should receive a consolation prize for actively participating in a battleground or arena, because if you’ve ever tried to bring an alt through the first few weeks of arenas (without buying it) or played Alliance on most battlegroups…sometimes you’re just destined to lose. If there was no reward at all for losing, players would simply stop queuing, and no one who likes to PvP wants that.

    Instead I think there should be incentives in place to encourage players to try and achieve victory. If a close-fought battleground match ends in a loss, reward the players who fought to the end with extra honor or 2 marks instead of 1. This would encourage (but not require) players to fight harder for a greater reward, even if it’s still not as good as winning.

    More active enforcement of the AFK policy would also be helpful, I think. It’s downright frustrating when you’re duking it out for every node in Arathi Basin only to get pushed back because 2 of your players are still back at the starting graveyard staring at the wall. Take away the incentive to do this or punish players who violate participation rules.

    Specifics

  • Arathi Basin- I think AB could do with some improvements to the length of a game. Sometimes it seems like they drag on for longer than they should. Also I think the reward should be greater for close matches. If I lose 1980-2000, I should be rewarded more highly then if I rolled over and died. I think 2 marks here instead of 1 would be in order.
  • Warsong Gulch- I’ll be honest, I hate WSG. I never liked capture the flag in shooters, and I still don’t. But if you’re gonna make me do it for the daily or marks for gear, just let us capture the enemies flag even if they have ours. It would make the game faster paced, cut out dead locks, and encourage diversionary tactics.
  • Alterac Valley No particular suggestions here. I really like the changes they made to the map and NPCs. I actually get to fight the horde instead of a race to the general. The only real problem here is people who AFK. Enforce the rules!
  • Eye of the Storm Again I think the way this BG currently operates is fine. It’s fairly quick, with different ways to achieve victory. Once more I think closer matches point wise should be more highly rewarded then getting smoked.
  • So there you have it. Nothing too substantial or revolutionary, but I think it would go a long way in improving the overall gameplay.

    World Arena Tournament Update

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    While I never got the gumption to go ahead and create a team of my own (holding off until the 2nd tournament to see how this plays out), I follow the arena tournament pretty closely. If you visit the forums, you’ll probably notice at least 10 posts saying “OMG I HATE ARENA REMOVE DEM NOW!” Please, do yourself a favor, and ignore all of them. Whether you like arena or not, half of them are trolls, and really it’s not worth getting into an argument over anyway. Personally I think the arena system has been a fascinating addition, and competing for money ups the ante quite a bit.

    As you can see, the competition is starting to widdle out the lesser teams, leaving the top contenders to duke it out for the number one spot. I’d liken it to watching people play poker. While I can’t do it for more than 10 minutes at a time, all the while I’m curious as to what drives a player to pick a particular strategy. Int eh case of arenas, what is it about a rogue/priest/mage that makes it a viable combination, especially given that mages are typically written off as arena fodder? I don’t know, but it sure is fun trying to find out!

    In related news, Bornakk recently made a statement answering a question lingering on many a player’s mind. If a new patch goes through..does that affect the arena realm as well? It appears that it does, though I wonder what ramifications that could potentially have on the competition. If a class gets nerfed too far in the midst of the tournament, and suddenly becomes less effective…what does that mean for players who are competing and picked that class? I’d wager that Blizzard will be taking any balance changes very seriously for this very reason. Here’s the exact quote:

    ” While we have no public release date for patch 2.4.2, on a day that a new patch goes live, it will affect all realms including the Tournament Realms.”

    We’ll see how it all turns out, eh?

    How Activision and Blizzard Will Work Together

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    In case you weren’t aware, the above picture is Bobby Kotick, the man who engineered a raid turn around of Activision which, at the time, was essentially a failing game studio. Since his taking of the reins the company has flourished and in a recent display of just how far it’s come, Activision merged with Vivendi’s game division (That includes Blizzard).

    Many players have wondered what the merger will mean for not only World of Warcraft but all future games made by the firm. Some undoubtedly are wary of the fact that other mergers of this kind tend to kill the heart and soul of the game studio and make them another faceless facet of a large corporation. Electronic Arts, the biggest gaming firm out there, is downright infamous for said tactics.

    With this in mind, a recent interview with Kotick revealed some insight into what direction Activision will take it’s partnership with Blizzard. Here are the important takeaways from the interview:

    I take it that in the Vivendi merger, you were most interested in Blizzard’s World of Warcraft.

    We started hearing the rumors of how profitable that was. My guys kept telling me about the business, and I didn’t believe it. But we realized that this is not just a game. It’s a social network with a lot of elements, and people rely on the game for a lot more than just entertainment. It wasn’t the kind of thing that something else would come along and displace.

    How did the deal happen?

    We made an offer. It was more than we’d ever offered for anything—billions, almost equal to our own market value. And Vivendi said, “We’d really like not just to sell you the business but actually to become your partner.”

    I would of course take this with a grain of salt, as any company describes a deal it’s made in favorable terms and wouldn’t ever come out and say “we plan to fire most of the original team and do our own thing.” However Kotick is a unique individual, and given his successes in other areas of the industry, it’s entirely possible that this may be a good move for Blizzard after all.

    Auction House Arbitrage: The Basics

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    Auction House Arbitrage is one of those things that everyone claims is the easiest thing ever. Seriously, go over to the forums and mention it, and you’re practically guaranteed to get “I made XXXXX gold doing arbitrage, people are stupid” or some variation of that. It’s not quite as easy as some say, but it is true that anyone and everyone is capable of doing some gaming on the auction house in some scale. I don’t get too involved with it, but occasionally I’ll see an opportunity and go for it. Which brings us to my first point…

  • Be Patient This is the biggest mistake that someone new to arbitrage makes. “This is gonna be easy!” you think, as you buy as many primals as you can and then re-list them at a more expensive price. Don’t. Take your time, ease into it, try something with low traffic and work your way up. Find out what times are less busy than others. Ideally, you want a time when people are buying but sellers aren’t around to undercut you. Weekdays are best, but if you work like me, that’s not exactly plausible, so week nights work out pretty well too. But before you do, consider an item’s…
  • Rarity is important when deciding on what item you are going to pin down the market on. You want something that will be fairly easy to sell, but not something that people are constantly putting up for sale. Primals are out, shards are out, don’t even think about cloth. If you want to succeed in the art of arbitrage, you’ll need…
  • A Niche! You’re looking for rare, specialized items that sell but aren’t widely available. There are plenty of times where you search for something on the AH and there’s nothing there. This is an opportunity, you know others must be looking for the same thing too, right? That lets you name your price. Competition in a niche is bad, so if all the items listed are from the same player, chances are they’re already gaming it and you really don’t want a price war, so move on. I’ve had success with Sanguine Hibiscus, netherweb spidersilk, and even some rarer herbs like ancient lichen. Once you have a market pinned down, you may actually have to take the time and check out your auctions every so often. If one or 2 people are listing under you, buy them up and re-establish the price point where you want it to be. This can be a slippery slope, so BE CAREFUL. If for some reason there’s a sudden influx of your item, don’t buy up another 30 netherweb silks and hope to make your money back. Simply let the auctions go, hope demand outstrips supple, and if it doesn’t come back at a later time when there isn’t 5 billion people trying to sell the item.
  • All in all auction house arbitrage can be fun and profitable, if done the right way. Good luck!

    New Interview Sheds Light on Expansion Development

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    Being an ongoing player of an MMO often leaves you wondering what’s next for the game. After all, even the average player has put a relatively significant amount of time into developing their character, and knowing the game’s direction is important because you’d like to know whether you approve or not of the upcoming changes. This is especially true given the number of “wow killer” MMOs that are soon to be released such as Warhammer Online and Age of Conan. Personally I doubt that either of these are ready to take on Warcraft yet, but they may leech some of the playerbase, to be sure. Being an avid fan of the Warhammer Universe, I’m excited to at least try the game out.

    Unfortunately Blizzard has been somewhat tight lipped as to what the expansion really has in store for us. We’ve heard some tidbits about new monsters, dungeons, and of course the new “hero” class, the Death Knight, but the nitty gritty has thus far been kept away from public view. The most recent interview (found here) does help to shed some light on Wrath of the Lich King’s upcoming release. Here are some of my favorite parts, in no particular order:

    “We now feel that the main villains of The Burning Crusade could have been a little more visible from the moment you entered Outland. For example, players could go all the way to level 70 without catching a glimpse of their nemeses. In Wrath of the Lich King, we’re going to engage players in the conflict with the primary antagonist from the beginning. By giving them Arthas as a clearly visible arch-enemy to focus on, we also create a stronger sense of purpose and a narrative pull that will continue to increase as the player progresses.”

    “The method of transportation we settled on is a giant turtle with a deck mounted on top of its shell, very much like the turtles from Warcraft II. It’s simple, effective, grounded in Warcraft lore, but it’s also one of those light moments that are so important to create the iconic Warcraft feel.”

    “There’s a story arc that ties all the zones of the expansion together, and the snow becomes a visual component of this common theme. The relatively green and “temperate” starting areas will be fairly densely populated, but as the story progresses we expect players to get more spread out.”

    A more involved story line is definitely something I’d be interested in! I’ve always liked to think that the World of Warcraft Universe is more about developing the game’s (and your own) storyline as much as it is the “epix.” Here’s to hoping, eh?

    Blizzard Announces Season 4 Rating Requirement On All Gear

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    Ever since the arena system was first implemented, players have complained about the ease in which the gear was obtained. Any player, theoretically speaking, could lose 10 matches a week and still end up with a full set of epic gear that they didn’t “earn” (the merits of “earning” in this case are a bit fuzzy). To combat this, Blizzard first introduced a rating requirement on the top season weapons and shoulder pieces as well. This meant that only teams of a certain caliber had access to that firepower. As the season’s have progressed, however, Blizzard has looked to tighten the reins on the ease in which players can get current season gear. In it’s latest change, Blizzard announced that all pieces of the Season 4 Arena Set will require a substantial team rating or you won’t be able to use it at all. As per Drysc, a Blizzard CM:

    ” Yes, the Season 3 honor items will still be available for purchase without a rating requirement after Season 4 starts.

    There will be two sets of “non-set” items once Season 4 begins. The Season 4 honor items (boot/belt/bracer/etc) some of which will require a rating, and the Season 3 items (boot/belt/bracer/etc) which still won’t require any rating.

    Just to sum up, when Season 4 begins:

    Season 1 honor set: Removed

    Season 2 arena set: Moved to honor, no rating requirement

    Season 3 non-set honor items: Staying
    Season 3 arena set: Arena rating and cost requirements lowered

    Season 4 non-set honor items: Added with rating requirement
    Season 4 arena set: Added to Arena with increased rating requirement”

    Whether this puts Warcraft on a slippery slope in terms of locking out a large portion of the playerbase to upgraded pvp gear I don’t know, it’s much too early to tell. On one hand the best of the best should have access to the best pvp gear, but on the other it purposely creates a system of haves and have nots. No matter how you slice it, getting totally destroyed in pvp with no chance of beating your opponent because he has gear you simply can’t get access to if you tried may revert the game to the way it was pre-expansion. Many were on the verge of quitting at that point, but the previous season gear will still be available, so we’ll have to see how it all plays out.

    Engineer’s Guide to Mote Extracting

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    Zap!

    As an avid engineer, I tend to bristle a bit when I hear players complain about the lack of marketable materials we can make. After all, most engineering devices require being an engineer to use, so why would anyone buy one when they can make it themselves? To that I usually say that the craft isn’t about money, it’s about fun! But for those who still insist that any trade should be able to make money, I have my fallback point, the mote extractor. Obtained through an easy quest in Zangarmarsh (Telredor for alliance), this extractor is one of the greatest gifts to engineering ever conceived. You’ll be able to zoom through a variety of outland zones and suck out motes from clouds that you pass by. Depending on the type of cloud a different mote will pop out. Since primals are ALWAYS in demand on the auction house (except for earth, but we don’t bother with earth, anyway), you can make damn good money collecting motes. Here’s the skinny:

  • Nagrand: A bounty of motes of air can be found in Nagrand, though do notice that some are bugged and will be suspended int he air out of reach (this is due to be fixed). Always be sure to fly by the ring of trials, as there’s a cloud that pops in the arena right int he center. If you’re doing arenas, be sure to take a quick fly-around while waiting for the queue. I’ve made good money using this method!
  • Netherstorm: Here you’ll find a variety of clouds that produce motes of mana. If you have a transmuter, these can be very useful, since they can be turned into primal fires, which on my server are much more valuable
  • Shadowmoon Valley: Felmist looks like someone pooted and rather than dissipating, the cloud is floating around the valley, waiting for some hapless adventurer to come by and be enveloped by it’s demonic stench. To rid the world of these evil clouds, which produce motes of shadow, be sure to fly near the netherwing quests. I saw one on the edge of a cliff once….don’t go after that one.
  • ZangarMarsh: Motes of water are very valuable on my server, and I love hading to Zangarmarsh to hunt these bad boys down. If you’re waiting for your raid to SSC to arrive or your meeting stone partner is running late due to a respec, this is the perfect opportunity for you to suck out some motes!
  • All in all I’d say if you dedicate yourself to it you can make good money hunting down motes with your extractor. If you happen to be a miner (most engineers are) then an added bonus is any veins you’ll find along the way. Being an engineer may not be the most profitable profession ever, but is the most flashy (flash bombs, that is)!

    Being a Casual Raider

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    There seems to be an endless debate as to what constitutes a “raider” or someone that raids on a regular basis, and a “casual” player, who can’t really dedicate the time required to complete end game content. The problem, as I see it, is that it terribly oversimplifies why a player does what he or she does. I know a lot of guild mates that raid end game instances, but they’re not all about the loot, they just like meeting up with friends and heading through a challenging dungeon. Conversely there are plenty of players out there who put a lot of hours in each week but simply don’t raid and focus on other in game endeavors. We all fall into our own playstyle, whatever that may be, and they’re all equal when you break it down to the bottom line, which is that we all pay our subscription costs!

    Some players, however, would like the challenge of raiding without the rough scheduling involved (usually 3-5 days a week at 3-6 hour goes). Instead they’d like to see some end game content but not necessarily all. They want to progress but not really go all out. They’re willing to come prepared to a raid, consumables in hand and strategies in head, but not for 4-6 nights a week, maybe one or 2.

    I tend to fall into this category as well, though I prefer smaller man content. I’m happily chugging through Zul’Aman, but I also like to hit up SSC on occasion too! For me, I don’t mind scheduling some things around raiding, but if I happen to want to head out to dinner or go out with friends, I’ll be sure to let our raid leader know in advance. I could never be in a guild that “required” attendance or a 75% of all raids requirement, because I like to keep my schedule flexible enough to make those changes.

    If you’re looking to get into raiding but on a casual basis, check out http://sasu-er.org for a look at what’s possible. Or you can start a group on your own using the guide over at wowinsider.

    Winding Down Friday

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    I recently came across this trailer over at WoWInsider. A cross between Unreal Tournament and Warcraft graphics, I figured readers would get as much of a kick out of this as I did!

    Enjoy your weekend!

    Blizzard Says It Will “Address” Point Sellers

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    Arena

    Since it was first taken advantage of, a wide complaint by players concerning the arena was teams getting a high rating, gathering all of the latest season gear, and then selling the team off to players in greens and blues for gold. From where I stand, it completely goes against the spirit in which arena pvp was designed.

    In a recent interview at gamespy, however, Blizzard Developer Tom Chilton insinuated that the company will be taking action soon. You can read the whole interview here, but I’ll cut and post the meat of it for this post:

    GameSpy: Have you looked internally at the distribution of players doing arenas on the live realm, separating those who are playing competitively with those selling teams or just tanking games to get gear?

    Tom Chilton: We don’t really have any way of knowing that. We can’t distinguish what the intent of a given player is, whether they consider themselves to be competitive or whether they’re just doing it for the gear or whatever. Certainly as far as players who are trying to exploit the system through loopholes, we have some changes coming in a patch just a few weeks away where we’ll close a lot of those loopholes.

    GameSpy: Are you able to talk about those changes yet?

    Tom Chilton: Not just yet.

    GameSpy: But we can expect the changes will be targeted at the point-selling teams.

    Tom Chilton: Point selling, personal rating selling.

    GameSpy: The two big things that players seem like they’re against are the point-selling teams, since you can face highly skilled and geared players at even the low ratings, and those who bring alts or friends on a team to tank a team so that they can then get a high personal rating on the real team.

    Tom Chilton: Exactly, that’s what we’ll be addressing.

    Personally, I’m elated to here this news. While I’m not what you would say a “hardcore” competitor in the arenas, I am a competitive person and firmly believe that the best players deserve to be at the top with the accolades, not whoever has the most money.

    About World of Warcraft

    Got2WoW.com provides detailed information about PVP, questing, leveling, and raiding in a blog style fashion. Current projects which are being blogged include; leveling 58-70 in outlands, leveling a holy priest, forming an arena team, and many other daily blogs. Always updating and providing the warcraft gamer with the information he needs.

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    • X-Blades is X-Awesome
      So I know nothing about X-Blades, except my roommate got it free at his work. Oh yeah, and there was something about censoring the cover art. Other than that, I got nothing. It's strange though, [...]
    • Warning: You Can Lose Achievements if Your Email Dies
      Talk about a bad bug. According to Gameindustry.biz, there's a flaw in Xbox Live where if your Windows Live ID email address is deactivated due to things like it being an old email address that [...]
    • Onechanbara: Bikini Samurai Squad Nudity
      I know nothing about Onechanbara: Bikini Samurai Squad, except there's girls in bikinis and there's some sort of fighting supernatural monsters. I don't know why this isn't a rated R movie yet. [...]
    • Rock Band 2
      Thanks to income tax returns, we purchased Rock Band 2 for the Wii. Now that you can download content to the Wii for Rock Band 2, it was an option for us to get it for the Wii since we knew that we [...]
    • In Defense of the Xbox 360
      I ran across a title to an article in the St. Louis Dispatch. "The Xbox 360 is the worst video game console in the world" I am a little surprised the author didn't claim it's the worst in the [...]
    • Left 4 Dead: So Annoying...
      Now that I'm unemployed I've found a lot more time for playing games (when I'm not looking for jobs hun!) and after playing Left 4 Dead multiplayer a lot more, I've discovered what many of you [...]
    • EA Making A G.I. Joe: Rise of Cobra Game
      EA's upcoming game based on the live action G.I. Joe flick, G.I. Joe: The Rise of Cobra, is promising a whole hell of a lot and possibly delivering not that much. The game takes place after the [...]
    • Virtual Console Games
      The other day my three-year-old was looking through Nintendo Power and noticed Sonic the Hedgehog. The magazine was published in early 2008, so it was about his new adventure. My nephew had received [...]

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