Potential Battleground Improvements

I read an interesting thread today on the forums suggesting that the current battlegrounds were in need of some improvement, both to the reward system and to the battlegrounds themselves. So I gave it some thought came came up with some improvements I think would be helpful. Feel free to agree or disagree, just an idea.
General Improvements
It irks me a little when I see people complain that the PvP system “rewards for losing.” I think that the current system in concept is fine. Players do and should receive a consolation prize for actively participating in a battleground or arena, because if you’ve ever tried to bring an alt through the first few weeks of arenas (without buying it) or played Alliance on most battlegroups…sometimes you’re just destined to lose. If there was no reward at all for losing, players would simply stop queuing, and no one who likes to PvP wants that.
Instead I think there should be incentives in place to encourage players to try and achieve victory. If a close-fought battleground match ends in a loss, reward the players who fought to the end with extra honor or 2 marks instead of 1. This would encourage (but not require) players to fight harder for a greater reward, even if it’s still not as good as winning.
More active enforcement of the AFK policy would also be helpful, I think. It’s downright frustrating when you’re duking it out for every node in Arathi Basin only to get pushed back because 2 of your players are still back at the starting graveyard staring at the wall. Take away the incentive to do this or punish players who violate participation rules.
Specifics
So there you have it. Nothing too substantial or revolutionary, but I think it would go a long way in improving the overall gameplay.
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